Design and the Bottom Line
For designers, it's harder than ever to make ends meet
By Marjorie Bradley Kellogg
Some comforting news for worried designers toiling in the fields of the not-for-profit theatre: It is not your fault. You are not supposed to be able to make a living working in the not-for-profit theatre.
At least, that is the consensus of a group of 26 busy set designers surveyed over the past few months for an update of an article, published in American Theatre more than a dozen years ago, about the cost of doing business as a set designer.
That short essay, "Designing Money" (June '89), lamented the inability of even the U.S. theatre's best-known, most in-demand freelance designers to earn an adequate income from the practice of their craft. "Designers are notorious suckers," the article stated. "We love to design. We will even accept substandard pay for the privilege."
Documenting the design field's "willingness to be exploited" was a detailed chart of time expended, unreimbursed expenses commonly laid out by designers and standard fees for "a one-set period show in a mid-sized regional theatre." The conclusions were dismal: A designer working in such a situation earned, on average, $3.89 per hour. At the time, the minimum wage was $4.55.
(Incidentally, according to American Theatre's editors, over the life of the magazine, "Designing Money" is second only to August Wilson's "Ground on Which I Stand" speech in the number of copies and reprints requested. In this update, the quotations from designers punctuating this article will remain, as they did then, unattributed, for obvious reasons.)
"I believe we can't come close to surviving on our design incomes."
What has changed since 1989? Expenses, naturally, have gone up significantly. Design fees have not. The highest reported fee for a one-set show in the 2000-01 season was a single LORT A fee of $8,600. The lowest were several of $500. The average fee, based on figures from 46 shows mounted in theatres of various sizes, was $3,331, an increase of $131 since 1989.
During the original survey, designers complained that the huge number of shows they had to take on in order to pay their rent was seriously compromising the quality of their work. By 2000, most of the respondents have given up even hoping to make a living from designing shows. Now they simply accept that if they wish to go on doing what they love, they'll have to look elsewhere for a livable income.
Today 75 percent of working scenic designers are also teaching. Those not teaching supplement their income as stage designers with non-theatrical commercial work--or are young enough to be willing to design 10 to 12 shows a year and still barely break even.
"I work as an art director now, and although I am often creatively bored, I no longer go to bed with the worry that I'm going to end up as an old [person] with a tin cup in my hand and a bunch of Playbills and glowing reviews in my pocket."
A tone of resignation and betrayal haunts the commentaries that came along with the grim facts and figures of the survey. The designers point out that they have been huffing along with everyone else, supporting not-for-profit theatres with their time and labor until the day when the producing organizations might become stabilized and self-sustaining. That day, most people agree, arrived quite a while ago, but designers feel they are still expected to work essentially for free.
Another point of agreement
was that in the institutional theatres of today, the faces seen daily around
the coffee urn—the
development assistants, the subscription or educational outreach staff,
for example—are
more highly valued than the artists, most often freelancers, who create
the product those staff members are selling. Many respondents asked: Does
the institution exist for its own sake or to make a home for the creation
of theatrical events?
"I have mentioned recently
to producers that I sometimes make about what their interns are making,
if I add up time versus expenses."
For their part, the institutions
are fond of implying that fees and payments should not determine an artist's
commitment to "the work." They explain that they also are hard-pressed
by economic issues. But how then, designers ask, have permanent staff salaries
and benefits at these institutions become so competitive? If these are
theatre-producing organizations, aren't their priorities a bit skewed?
Who will be left to create the actual theatre, if all the artists have
been sent off empty-handed to the universities, to Madison Avenue, to Los
Angeles?
"One artistic director told
me this was okay, as I received 'psychic remuneration.' I replied that
my landlord did not accept psychic remuneration."
Though the survey asked designers
to focus their replies (for clarity's sake) on single-set shows, several
took the opportunity to protest the standard one-size-fits-all payment
structure, where the fees are unrelated to the scenic requirements of the
show or to the actual time needed to design it. The management, they noted,
can believe to their hearts' content that a particular three-act play would
look best on a unit set, but paying the designer that way does not guarantee
that the director will agree to the concept.
Other designers feel that
the institutional managers are suspicious of designers' fiscal responsibility.
Because so few managers have ever lived through the full design process,
they simply do not believe that it could cost as much as it does. Look,
they say, we reimburse all reasonable expenses; the designers are profligate;
the designers are flaky; the designers can't properly manage their own
business. But, the designers counter, lean and clever management is exactly
what's required to keep a career alive on such low profits.
The theatres have made a
gesture, it is true, in the direction of expense reimbursement. In 1989,
the only widely reported categories of reimbursed expenses were housing
and transportation. Since then, several sorts of expenses have been added
to the list, from blueprinting and model-making materials to FedEx charges.
It is interesting to note that more experienced designers report considerably
higher percentages of expense reimbursement, particularly from theatres
where they work regularly. These theatres seem willing to pay for items
that actually show up in the building, plus the price of getting them there.
But thanks to recent fractious negotiations over a contract with United
Scenic Artists, a miniscule cap was set on those expenses without ever
polling the designers as to the actual costs.
"A fully painted scaled model
is now expected by producers. This is a lovely way to work—I
think it's the best way—but
it's extremely labor intensive and time consuming."
Expenses that don't directly
produce a visible product, such as research materials, studio overhead
or the extra cost to the designer of living out of town while in residence
at a theatre—these
are costs the designer is regularly expected to absorb, with little consideration
given to whether the fees paid are anywhere near adequate to cover these
expenses.
And today there are a host
of new expenses. Since 1989, the computer revolution has changed the way
we all do business. Today a designer must own a scanner and be at least
conversant with PhotoShop, or be considered obsolete. These renovations
do not come cheaply, particularly where graphics-friendly hard- and software
are concerned. Institutions can bear the cost of a $2,500 computer or a
$600 program more easily than the individual artist, but once the theatres'
shops are running CAD and e-mailing molding details back and forth, the
designers must keep up. Here again, many designers have found relief from
their teaching or corporate day jobs, where the equipment they use belongs
to the institution they work for.
A similar strategy is common
for dealing with health insurance, another rapidly spiraling expense. Several
designers report being unable, given their low design fees, to produce
enough income to be eligible for their own union's welfare program. A clear
majority of the respondents rely on the health coverage supplied through
their universities or their spouses' jobs. Many others simply have to pay
for it themselves, to an average cost of $2,033 a year, two-thirds the
amount of an average fee.
"I try, without being too
negative, to alert my young eager students to the reality of life in the
theatre. And like all young eager students, they really don't believe me."
And then there is the issue
of design assistants. In 1989, most of the designers surveyed reported
employing assistants in their studios to help with shopping, model-building
and sometimes drafting. In 2000, less than half report using assistants.
Most say they can't afford it. Yet the figures show that if they did use
assistants—judiciously—they
might well make more money, at least on an hourly basis. Theatres will
usually pick up a portion of assistant fees, and having help in the studio
cuts down the time required to produce a design by about 25 percent.
The saddest irony is that
assistant designers make better money than the designers themselves, with
many fewer expenses to cover. The average assistant rate was reported to
be $120 per day, a considerable cut above the average designer's net daily
rate of $21.14. (See chart.)
Assisting has been a traditional
way to pay the rent in the early years of a career and, meanwhile, learn
the practical aspects of the trade. However, there are more and more young
designers being graduated from theatre training programs (the same programs
that keep the more experienced designers alive) and less and less assistant
work available to them. None of the survey respondents reported being able
to employ an assistant year round, as was common 12 years ago.
The Social Darwinists of
the world will shrug and point out that no one forced us to engage in what
has become an apparently non-viable profession. There is a certain ring
of truth to that notion, and designers by and large are pragmatic folks.
Their sense of having been betrayed is leavened by humor. After all, what
sort of rational discourse is to be had with an employer who, on the one
hand, goes on and on about how vital you are to the process, and, on the
other hand, refuses to offer you a living wage?
So designers continue to
make do, one way or another.
"Could it be that designers
are more involved in the developing and changing dramaturgy of the whole
production…an acknowledgement on the part of directors (and often with
the reluctant consent of the playwright, if it's a new work) that the design
is a more crucial part of a production than a mere narrative illustration
or mood inducer?"
A final notable result to
emerge from the survey is that the length of time to complete the design
process on a typical show appears to have lengthened, from 55 days to 59.
This is despite less overall time spent in residence at the theatres, and
despite several designers' claims that they consciously "cheat" on the
time spent on reading and research in order to save a few pennies. Again,
it is the longer-career designers who report shorter process duration—though
even the fastest of us could get the time span down to was 31 days, with
liberal applications of help from assistants.
Why has the designer's working
time increased, when advances in materials and technology suggest it might
be otherwise? I'll conclude with one senior designer's interesting explanation:
"My sense is that more young
directors are demanding more from designers. That's good, but it has increased
the time commitment and the design's importance. So…where's the recognition?"
Marjorie Bradley Kellogg's
designs will be seen in
An Infinite Ache at New Haven's Long Wharf
Theatre and A Tender Land at Milwaukee's Skylight Opera Theatre
in December and January.
Costume Designers
are Also Struggling
If you've ever been guilty
of intoning the belittling phrase "those who can't do…teach," think again.
Of the two dozen costume designers I spoke to for this survey, over half
are or have been teachers and have spent more time training enthusiastic
future designers than doing the work that got them hooked on theatre in
the first place. Most will take on only two to four shows annually in the
not-for-profit theatre, their greatest love, because they're so likely
to lose money at it.
The lowest fees reported
for designing regional theatre productions were around $1,500 for a 10-to-40-costume
contemporary or pulled-costume production, while the high end topped out
at $6,000 or, more rarely, $7,000 for a 50-to-75-costume Shakespeare or
musical. The average fee in regional theatres has hovered at $3,500-$4,500
for two decades, causing midcareer designers to assert despairingly that
fees have not kept pace with the cost of living.
While most respondents were
United Scenic Artists members, a third of them could not afford the union
health insurance plan. Seasoned designers repeatedly stated that some years
they qualify for union pension and welfare, and some years they don't.
Those designers who made
a profit in 2000 did so at an average earning level of $4.72 an hour. If
the statistic were to include those who incurred a loss, the average costume
designer in the not-for-profit theatre showed an after-expenses loss of
$28.43 per show.
Those few (mostly younger)
designers who are trying to devote their entire lives to theatre are finding
themselves incurring frightening levels of debt, and are unable to handle
more work. But, though money issues were worrisome, some respondents saw
the low fees as symptomatic of other problems:
"Costume design is perceived
as a feminine art…and suffers from the same things that affect our culture
at large. This includes money issues as well as issues of authority and
respect," one designer noted.
As for the design process,
costume design takes longer than lighting and scenic design. Though most
theatres require only three weeks in residence for meetings, fittings and
tech/dress, costume designers work between 240 and 746 hours per show,
with most averaging 499 hours, or 62 eight-hour days. They see an inequity
of pay between costume designers and scenic and lighting designers. Many
are convinced that scenic designers routinely make more than costume designers
for fewer hours of work.
Employing assistants would
help ease the time burden, but most costume designers are only able to
afford them when the theatre pays for them. Those that do pay for their
own assistants either pay a flat fee, or $10-15 per hour. Most do not use
the assistant for more than 10 days. One designer who teaches pays her
assistants more than half of what she makes on the show in order to stay
competitive with designers who can be more "in-house."
Finally, this designer speaks
for many:
"The money or lack thereof
is only a by-product of the amount of respect and appreciation the not-for-profit
institution has for the art of theatrical design. Jobs in development or
P.R. are year-round with decent salaries and benefits. The reason? The
institution views those jobs as revenue-producing and ours as revenue-draining.
It is a fundamental philosophic difference. The not-for-profit theatre
institution feels that the only way to survive is to be a financially strong,
well-endowed, well-marketed, well-run institution.
"Did you hear anything about
the art in that statement? Not that what we are doing doesn't matter--every
theatre will deny that vehemently. The fact is, though, that if money shows
what matters to the institution, the artist is way down on the list."
Susan Tsu's designs were
recently on view in the Oregon Shakespeare Festival's Two Sisters and
a Piano. Her designs for
King Lear can be seen at Repertory Theatre
of St. Louis through Nov. 9.
Lighting Designers
Fare Slightly Better
Lighting designers feel no
differently from set or costume designers about their work situation, though
lighting designers' net earning figures are slightly better. For seven
designers polled, the average not-for-profit fee was $3,500, and the average
time spent on a show was 27 days. Lighting designers also seem more likely
to be paid a per diem. Some theatres provide an on-site assistant or intern
during tech rehearsals.
Having an assistant draft
the light plot at the designer's own studio, however, is often an out-of-pocket
expense. One designer reported that unreimbursed expenses ate up an average
of 50 percent of his fees.
Not-for-profit design fees
ranged from $1,200 to $5,600, with per diem offered by some of the larger
and a few of the midsized theatres. Some larger theatres have been making
a conscious effort to increase their design fees and provide in-house assistants
who can draft the light plot, generate updated paperwork and work with
the designer through tech. Much smaller theatres still struggle to provide
even a modest design fee.
In the not-for-profit sector,
years of experience or excellence as a professional are not factored into
compensation. In commercial projects, there may be significantly more latitude
in fee negotiations, depending on the designer's experience and standing
within the industry.
Busy assistants can make
more money than some designers, since they typically are paid a decent
hourly rate. As a modest, rough estimate: If lighting designers were paid
$30 per hour, with an average show taking a lighting designer 24 days (at
9 hours per day), the resulting fee would be $6,480, not including per
diem. (As noted above, most not-for-profit theatres pay considerably less.)
Like scenic designers, lighting
designers are caught up in the constant spiral of high-tech equipment upgrades.
To make up the difference, five out of seven of the survey respondents
generate income from sources other than their not-for-profit theatre work,
such as teaching, industrials, Broadway or other commercial projects, architectural
and consulting work.
Dawn Chiang's designs
can be currently seen in Milwaukee Repertory Theater's Arsenic and
Old Lace and Denver Center Theatre Company's Cyrano de Bergerac.
Survey and Commentary
by Susan Tsu
Survey and Commentary
by Dawn Chiang
© - 2006 by Theatre Communications Group, Inc. All rights reserved. No portion of this publication may be reproduced in any form, or by any means, electronic or mechanical, including photocopying, or by any information storage or retrieval system, without written permission from the publisher.








